Archive

Archive for April, 2008

Multi-camera synchronization tutorial

April 27th, 2008 pciccone 5 comments

Sometimes you need to shoot with two or more cameras and that introduces the need to synchronize them. Some high-end cameras have genlock capability but what happens if you your cameras don’t have it or you work with a mix of different cameras? Slating is always a good idea but there is an easy way to have immediate synch in your NLE, this first tutorial shows you how.

Categories: Tutorials Tags: ,

Artist-liberating Technology

April 19th, 2008 pciccone No comments

A couple of days ago I went to see one of my favorite bands, The California Guitar Trio (CGT). CGT is a unique band, 3 ex-disciples of Robert Fripp, using custom-made acoustic guitars tuned using the famed Fripp tuning. CGT plays a wide variety of songs, from original pieces that use a multi-layered approach to melody and rhythm, to covers of Beethoven’s 5th, Queen’s Bohemian Rhapsody to a wonderful rendition of Pink Floyd’s Echoes. It’s nearly impossible to describe their music and definitely beyond the skills of this humble blogger. But that’s not what I wanted to talked about in this post. I witnessed the wave of change in the music industry during that CGT concert. During the break I approached the table where the band was selling their CDs and merchandise and I was offered to buy that night’s concert on CD. That’s right, the concert that I was actually listening to. The band sells the CD sleeve. 10 minutes after the concert is finished they “dump” the digital stream that they recorded from the sound board and use a multi-disc replication tower to create 10 CDs at the time. In a matter of minutes, while we were talking with the band members, my CD was ready. I love this! Here I am holding a one-of-a-kind recording and the money that I paid for it goes 100% to the band, to the artists who actually make the music that I enjoyed. It’s a wonderful business model that is showing how off-the-shelf technology is liberating the artists and giving them the opportunity to self-publish and being free of the schemes created by the recording labels that most of the times give the artist a pittance from the exorbitant cost of a CD. And while CGT is not in conflict with their label, Discipline Global Mobile, another of Robert Fripp offsprings, this model is a wonderful occasion for artists worldwide to profit from their work and give something unique to their fans.

Categories: News Tags:

Best. AE. Training. Ever!

April 14th, 2008 pciccone No comments

Motion Graphis is After Effects and two of the masters of AE are John Dickinson and Alan Shisko and both John and Alan are the authors of two training DVDs that I found extremely useful and inspirational.

Read more…

Categories: Motion Graphics Tags:

Tax time…

April 10th, 2008 pciccone 3 comments

Well, with Tax time upon us and a bunch of other deadlines tying me up I slowed down the posting here but I’ll resume soon. I’m preparing a quick tutorial about multi-camera synchronization that will be available in a few days and more video tutorials are on the way. I will not be at NAB this year, too many prior commitments in the same period. For those of you who will go, have fun and take many pictures of the new gear.

Categories: News Tags:

After Effects and HDV

April 4th, 2008 pciccone 2 comments

I’ve been hearing a lot recently, thanks to the fine folks at Creative Cow, about AE and HDV footage. Here is an explanation from Dave LaRonde, frequent contributor of the Creative Cow forums:

Dave’s Stock Answer #1 For Current Footage Woes:

If your footage is any kind of the following — Native HDV, MPEG1, MPEG2, mp4, H.261 or H.264 — you need to convert it to a different codec.

These kinds of footage use temporal, or interframe compression. They have keyframes at regular intervals, which contain complete frame information, and they toss out the duplicated frame information on the following frames.

In order to maintain peak rendering efficiency, AE needs complete information for each and every frame. But because these kinds of footage contain only partial information, AE freaks out, resulting in a wide variety of woes.

Personally I had very few issues with HDV or XDCAM footage so I didn’t have the need to convert my footage prior of import but if you find yourself wondering what the hell is happening when applying some transformations, then Dave’ explanation sheds some light. My favorite codec for footage interchange is BitJazz’s SheerVideo. It has total fidelity to the original footage, it’s lossless, takes less than half the size of uncompressed and you can use it for roundtripping without loosing a single bit of your original footage.

Categories: Post production Tags:

Is there any geek out there? Beta testers wanted!

April 3rd, 2008 pciccone No comments

So, I talked about writing a program to convert Final Cut projects into Premiere projects. While the final program will be more or less accessible for anyone I have a sort of preview and this is only for the geeks among you. If you’re not technically expert, and I mean at the programming level, you are more then encouraged to keep reading this but I just wanted to warn you, it’s gonna start sounding like a gibberish very soon :)

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Categories: News Tags:

Adobe Lightroom 2.0 Beta out now!

April 1st, 2008 pciccone No comments

Quick announcement to let you know that Lightroom 2.0 beta is out and it’s delicious. Version 2.0 adds the long-awaited dual monitor support and adds the ability to do non-destructive photo retouches right inside Lightroom. The retouches don’t rely on plugins, are completely undoable at any time, unlike Aperture. Lightroom remains very fast and responsive. On my MacBookPro it still run circles around Aperture, even with dual monitor support. Unfortunately the beta doesn’t allow the use of Lightroom 1.x catalogs yet but it’s pretty straightforward to import photos in the new application. In case you didn’t catch the link before, click here to download the new public beta. This are very exciting times for photographers!

Categories: News Tags: ,